When is "Write the story you want to read" not good advice? When you're not much of a reader.
People see your results, not your efforts. By design.
Barely. (More on writing draft 2 of "Shunga-Satori")
"The 'three-act structure' and the 'hero’s journey', are editing tools, not writing tools."
On the presence of inarticulate, inexpressive prose -- "Engfish" -- in SF&F.
Gut wisdom and creativity, examined.
It's a familiar story trope. A bunch of people come into a restaurant/room/hotel/office, reveal themselves in miniature, and get briefed on The Mission.
On how messy my note-taking can be on my projects.
No matter how much I try to avoid it, I see more similarities than differences in everything I write. But is that a problem?
"When everyone in the community reads the same books, you can an inward-looking, intellectually impoverished community that can only contemplate its own navel."
What do you do when you find yourself writing the kind of book you might take issue with if someone else wrote it?
What Zen taught me about writing SF&F, part 1.
On deliberately not finding an equilibrium for one's creative work.
In some ways this new book of mine is a rewrite of an older book. In most ways, I hope it isn't.
Let's have an end to the trope that a character who is an artist or an avid reader automatically makes them a protagonist.
On indies avoiding the mistakes of mainstream publishing, 2022 edition.
On being a writer as an extension of being an artist who plays with images, rather than words.
Examining your inner creative voices: "Are you 'one' writer or 'many' writers?"
"Odds are you know 70% of what there is to know, but everyone knows a different 70%."
I always go back and forth about the value of "formal" education in creative endeavors -- e.g., creative writing classes or MFAs or film school or whatnot.
"Solving the problem is more important than being right." A quick guide for writers.
The job of a storyteller should not be to make things complex, but to find common threads in complex things. Doubly so in SF&F.
If there was an envelope I wanted most to push, it was envelope of "accessible and fun" as it edged up against "complex and challenging".
Whatever it is you make, make it so yours they can never take it away from you.
The title tells it. Let's dive into this idea and see what comes up.