How I've unthinkingly made too many fun things into "research" or "creative work".
I'm way behind on everything these days, and the biggest reason for that is there's just so much more of everything. But it's no crime to miss out, is it?
So much media, so little time. Again.
Ubiquitous cultural things don't thrill me, because they're in no danger of vanishing.
"We choose virality instead of quality, and equate it to quality because of its resonance."
On Netflix's Black Mirror: Bandersnatch and interactive fiction as a video platform of the future.
On how we've outgrown outgrowing things.
Movies have more second lives than ever, but only because they barely have first ones.
On the autohypnosis of the boob tube.
On the "drawbacks to the all-access, all-free world".
Do people who complain that there's no media for them have a moral obligation to create it?
Because if it's popular, it has to be good! Right? Right?
Analysis is not an assault on the audience's identity.
On media as a water-cooler subject, and how it becomes about everything except itself.
When your only marketing system is for marketing blockbusters, what happens to everything that's not a blockbuster?
On the ways violence becomes an aesthetic unto itself in our entertainments.
What constitutes an adult audience in this day and age?
On the video game of the TV series of the movie inspired by the book.
Why the pipeline that deliver us the culture we have to live with is failing us.
If SF is "the literature of the future", shouldn't we be using the media of the future to deliver it?
A book is not just a wad of paper.
Why I still love me some physical media, even when downloads are that much more convenient.
They were complaining about the movies being scorched earth in 1937.
"Half the scores are the reviewers reviewing the game, and half are reviewing their expectations."
Sure, it's a "textually enriching experience" or what have you ... but is it any *good*?