On Brandon Sanderson's big kick(start).
"Don’t think about your discipline, don’t think about your craft, just play at this."
AO3's Hugo: a sign of progress.
Our Gray Goo Media problem.
I have long held a motto of my own that I think is an echo of what Steve is putting out here: Palettes, not hierarchies.
Steve has some notes on pathological fandom that are worth a read. A few things stood out.
On the prevalence of righter-than-thou behaviors in fandom.
On the desire to turn everything into a franchise.
How to survive the modern digital cultural flood: have no sense of history.
Modern fandom of the fantastic is transformative, not passive.
On media as a water-cooler subject, and how it becomes about everything except itself.
Just because someone speaks geek doesn't make them your friend.
Fandom should be about more than just emotionally protecting one's territory.
Fans owe it to themselves to understand why they love something, and not be satisfied with mere self-flattery.
On the difference between "culture" and "lifestyle".
Is it knowledge of details or sincerity of enjoyment that makes fans?
What happens when the room you're in becomes a monoculture. (Fandom-related.)
Why del Toro's Cthuluzillavengelion project didn't quite break wide.
What constitutes an adult audience in this day and age?
Everything is in and nothing is out. Right?
SF&F fandom shouldn't be a monolith, from either the outside or the inside.
More on the mistaken idea that a given work of SF/fantasy can "convert" the non-fandom masses.
On the bad rep of SF&F fans.
Once we've bonded through our mutual fandoms, then what?
SF has hit its limit because we have hit ours.